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Life in Miniature

from ВASF by Famitory

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283BB $05:81BB 64 bytes Misc. Map16 tileset-specific table. Each bit (from high to low) corresponds to one tile. When the game sets up tile pointers, if the bit is set, it writes and then increments (by 2) P1 (which is initialized to the value at $058000 + (Tileset * 2)), otherwise it writes and increments P2 (initialized to $(0D)8000).
284C8 $05:82C8 114 bytes Subroutine (JSx FIXME) This routine is used within the level clear to set $7EC800-$7EFFFF to #$25.
2853A $05:833A 114 bytes Subroutine (JSx FIXME) This routine is used within the level clear to set $7FC800-$7FFFFF to #$00.
28617 $05:8417 32 bytes Misc. Table of Screen Mode values for each level mode. Stored to $5B.
28637 $05:8437 32 bytes Misc. Table of TM&TMW values for each level mode. Stored to $0D9D.
28657 $05:8457 32 bytes Misc. Table of TD&TSW values for each level mode. Stored to $0D9E.
28677 $05:8477 32 bytes Misc. Table of CGADSUB values for each level mode. Stored to $40.
28697 $05:8497 32 bytes Misc. Table of Fight Mode values for each level mode. Stored to $0D9B.

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from ВASF, released July 12, 2014

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Famitory Ontario

Welcome to the halcyon halls of Famitory Records!

Established 2010, Our mission is to seek out new and strange artifacts of audio, dug from the collective aural chaf of the universe, as well as ancillary material (visual, textual, ect.) which accompany them. ... more

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