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We’ve updated our Terms of Use. You can review the changes here.

Please Stop to Breathe

from ВASF by Famitory

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3E959 $07:E759 20 bytes Level data Level 104 (Sprites)
3E96D $07:E76D 2 bytes Level data Level 012, 019, 01E, 025-092, 09C-0BC, 10C, 112, 124, 129, 12E, 12F, 131, 133, 137-192, 19C-1BA (Sprites)
3E96F $07:E76F 2,193 bytes Empty Unused data.
3F200 $07:F000 180 bytes Sprite Misc. Table of sprite OAM indexes. It is indexed by the values in the table at $07F0B4 and used in the routine at $0180D2.
3F2B4 $07:F0B4 20 bytes Sprite Misc. Indexes to the table at $07F000. This table itself is indexed by the sprite memory setting plus the sprite index.
3F2C8 $07:F0C8 107 bytes Misc. X-coordinates of bonus star numbers (FF terminates the string)
3F334 $07:F134 107 bytes Misc. Y-coordinates of bonus star numbers (FF terminates the string)
3F3A0 $07:F1A0 10 bytes Pointer Relative pointers for each bonus star number formation's tilemap (0-9)
3F3AA $07:F1AA 32 bytes Misc. Table of bonus stars to receive at the goal. The table is x20 bytes long, and each byte corresponds to a four-pixel range, from the lowest to the highest point. (The values in this table are binary-coded decimal numbers, so e.g. if the table says x17 it means you will get 17 (decimal) stars at that level.)

credits

from ВASF, released July 12, 2014

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all rights reserved

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Famitory Ontario

Welcome to the halcyon halls of Famitory Records!

Established 2010, Our mission is to seek out new and strange artifacts of audio, dug from the collective aural chaf of the universe, as well as ancillary material (visual, textual, ect.) which accompany them. ... more

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